MMOexp POE 2's Most Profitable Farm Exposed: 1,700 Divines from 100 Trials of Sekhema
Summary
POE2 CurrencyWhat if one farming strategy prints over 1,700 Divines in 100 runs—before counting the big items? The Trial of Sekhema is a revenue machine with five overlapping income streams. But most players leave 80% of that money on the table because they don't know the relic setup or carry service meta. After 100 runs on stream, here's exactly what dropped, what sold, and how you can replicate this on any budget. Ready to turn honor into currency โ€‹POE 2 Divine Orbsโ€‹โ€‹โ€‹?

๐ŸŽฏ Part 1: Why This Trial Prints Money
Most farms give you one revenue stream. Map blasting? Raw drops and occasional uniques. Boss farming? Big ticket or bust.

The Trial of Sekhema throws five income sources at you. Carry services provide steady Divines. Unique relics like Desperate Alliance and Last Flame deliver big spikes. Magic relics sell for 40+ Divines. Timeless jewels cost pocket change to craft and sell for massive profit. Raw Divine drops from chests are free money on top.

Every run generates value. Jackpots just pile on.

๐Ÿงฉ Part 2: The Relic Setup That Makes or Breaks You
Get this wrong and you're running 30-minute slogs for pocket change. Get it right and you're cruising through 3.5 to 4 runs per hour.

Medium relics: Stack resistance—about 75% protects your honor bar. Secondary: "merchant has an additional choice." More options mean better boons and faster runs.

Small relics: Prioritize "increased quantity of relics dropped." At 120% or higher, the final boss guarantees two to three unique relics per run. That's your ticket to Last Flame drops. Movement speed is second priority—every second compounds over 100 runs.

New players: Add maximum life to small relics while learning mechanics.

๐Ÿ’ฐ Part 3: The Carry Service—Your Steady Paycheck
Most players hate running Sekhema. They want ascendancy points but avoid the trial. That's your opportunity.

Fill a party with five customers. Run the trial. Kill the boss. Collect payment.

Pricing: I charged two Divines per player. Some charge three or four. But two Divines fills parties fast—more runs per hour. Volume beats margin.

100 runs at two Divines with five customers? 1,000 Divines from carries alone. No RNG. Just consistent income.

๐Ÿ“Š Part 4: What 100 Runs Actually Generated
Carry service: 1,000 Divines. The backbone.

Desperate Alliance vases: 25 drops. At 12 Divines each, 300 Divines.

Raw Divine drops: Chests and bosses gave roughly 40 Divines. Don't skip Arcanist's boxes.

Magic relics: Individual sales at 13, 20, 25, and 40+ Divines. Total: 360 Divines. Most players vendor these. Don't.

Total: 1,700 Divines. And we haven't touched the Last Flame or timeless jewels yet.

๐Ÿ”ฅ Part 5: The Last Flame
Run 36. That's when it dropped.

The Last Flame appreciates over time. Historical data shows two drops per 100 runs in patches 0.3 and 0.4. With the right relic setup, you have realistic expectations.

Strategy: Hold it. It'll reach Mirror of Kalandra valuation. Patience turns a great drop into a life-changing one.

๐Ÿ’Ž Part 6: Timeless Jewels—The Profit You're Ignoring
I excluded these from the 1,700 total to keep estimates conservative. They're a massive bonus.

Some runs yield over twenty timeless jewels. Crafting costs? One to three Exalted Orbs each. Sale prices? Up to 54 Divines or higher. Documented sales include sapphires at 45 Divines and emeralds at 54 Divines.

Rule: Craft every timeless jewel you get. Investment is trivial. Upside is enormous.

โšก Part 7: Efficiency Secrets
Movement speed is profit. Each second saved compounds into extra runs.

Price for volume. Two Divines fills parties faster. Full parties = more total profit.

Know the layouts. Learn every room and boss mechanic. Efficiency is about repetition.

Check every magic relic. That "trash" might be a 40-Divine sale.

Craft every jewel. One to three Exalts for a potential 54-Divine payday.

๐Ÿงพ Final Verdict: Who Is This For?
Streamers get watchable, RNG-filled content. Solo farmers get predictable, scalable income. Budget players start minimal and scale up. Carry providers monetize the fact that most players hate Sekhema. Profit maximizers get five revenue streams that compound.

๐Ÿ’Ž Quick Tips
Start cheap—budget relics under two Divines work fine

Sell carries at two Divines—volume beats margin

Never skip Arcanist's boxes

Hold Last Flame drops—patience pays

Check every magic relic

Craft timeless jewels immediately

Reinvest profits into better relics

๐Ÿ† Bottom Line
Need reliable income? Five revenue streams, not one lucky drop. On a budget? Minimal entry cost, scales with profits. Hate Sekhema? Run carries—let others pay you. Want lottery tickets? Last Flame and jewels deliver. Sick of RNG? Carries provide steady Divines every run. Have time? 100 runs = 1,700+ Divines.

The Trial of Sekhema is the most underrated farm in POE 2 right now. The only question: are you running maps for pennies, or printing Divines?